View all by Goutamraj
Goutamraj
Follow Goutamraj
Follow
Following Goutamraj
Following
Add To Collection
Collection
Comments
Devlog
Maze Escape
←
Return to Maze Escape
Devlog
Add Precision Aim for Player and Update Guard Enemy with Laser Mechanics
April 20, 2025
by
Goutamraj
#PrecisionAim
Updates for the player and the Guard enemy: 1. Aiming Optimization for Player The player's weapon system features advanced aim optimization to adapt to different combat scenarios: PrecisionAim (Defaul...
Continue reading
Guard Enemy Implementation
April 14, 2025
by
Goutamraj
#Guard Enemy
Killer Guard Enemy added. Guard Enemy The GuardEnemy class is responsible for controlling the behavior of a guard-type enemy in the game. It handles the logic for patrolling, pursuing the player, taki...
Continue reading
Guard Enemy
April 10, 2025
by
Goutamraj
Guard_Enemy patrolling feature added. Other features like Alert, Pursuing, Investigating, and Attacking will get added soon. [Note: Guard enemies have some bugs in the current build, as it's under dev...
Continue reading
Enemy Pool
April 08, 2025
by
Goutamraj
#Enemy Pool
Added object pooling for enemy game objects. Overview The EnemyPool class is a singleton-based implementation of an object pool for managing reusable enemy objects in a game. It dynamically creates an...
Continue reading
Enemy Handling System
April 06, 2025
by
Goutamraj
#Enemy
Added an Enemy Handling System. Overview The Enemy System in this project manages the creation, registration, and removal of enemy entities. It comprises four core components: EnemyManager : Central c...
Continue reading
CellsPool (ObjectPool for Maze Cells)
April 04, 2025
by
Goutamraj
Added an ObjectPool for MazeCells. Overview The CellsPool class is a singleton-based object pooling system designed to manage and reuse maze cell GameObjects efficiently. This avoids frequent instanti...
Continue reading
Game Loop
April 03, 2025
by
Goutamraj
#Game Loop
Game Flow: Start: A new maze is generated with a diamond and an entry door . Collect Diamond: Player picks up the diamond → Exit door appears → "Find the exit!" Exit Maze: If the player reaches th...
Continue reading
Diamond Pickup
April 02, 2025
by
Goutamraj
#Pickup
Added pickup feature with diamond pickup. Implementation Overview This script defines an abstract Pickup class for collectible items in Unity. It detects when the player collects the item. The Diamond...
Continue reading
Entry and Exit path
April 02, 2025
by
Goutamraj
Added Entry and Exit path, ->The Entry path will allow the player to get inside the maze and get the diamond in the middle of the Maze. -> Once the diamond is acquired, the Entry path will be blocked,...
Continue reading
Player State Machine
March 30, 2025
by
Goutamraj
Added State Machine for the player behaviour. Currently there are 2 kind of states available and these are Player moving-state and idle-state. Why State Machine: It's gone help to scale the character...
Continue reading
Procedurally generated maze
March 30, 2025
by
Goutamraj
Started working on a procedurally generated Maze map, where the player will get a new unique map every time they start a game. -> There will be procedurally spawned Enemies, Traps, and Goals. -> More...
Continue reading
Procedurally generated Maze Implementation
March 30, 2025
by
Goutamraj
#Tech Discussion
Added a Maze generation system, which will create a unique maze every time we play a new game. I have used DFS (depth-first search ) with recursive backtracking for generating the Maze. The Maze consi...
Continue reading