Player State Machine
Maze Escape » Devlog
Added State Machine for the player behaviour. Currently there are 2 kind of states available and these are Player moving-state and idle-state.
Why State Machine:
It's gone help to scale the character behaviour. Gives the option to add finite number of states and simplifying complex system. Allowing for modular design.
Files
WebGlBuild.zip 10 MB
46 days ago
Maze Escape
Navigate the maze, grab the diamond, survive the hunt!
Status | Prototype |
Author | Goutamraj |
Genre | Survival |
Tags | Singleplayer, Top down shooter |
More posts
- Add Precision Aim for Player and Update Guard Enemy with Laser Mechanics4 days ago
- Guard Enemy Implementation10 days ago
- Guard Enemy14 days ago
- Enemy Pool16 days ago
- Enemy Handling System18 days ago
- CellsPool (ObjectPool for Maze Cells)20 days ago
- Game Loop21 days ago
- Diamond Pickup22 days ago
- Entry and Exit path22 days ago
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