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Devlog
AWS EC2 Dedicated Server deployment
January 14, 2025
by
Goutamraj
#AWS EC2 Dedicated Server deployment
After finishing the implementation of base game functionalities, I had to host the dedicated server somewhere in the cloud so that clients can connect and play the game. So I went through the Mirror d...
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Detection of a perfect point to start Flood fill: The Working Solution
October 06, 2024
by
Goutamraj
If you have not read about the failed solution for "Detection of a perfect point to start Flood fill", you should go through it once. DevLog Link DevLog: detection-of-a-perfect-point-to-start-flood-fi...
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Detection of a perfect point to start Flood fill: The Failed Solution
October 06, 2024
by
Goutamraj
So once I was done with the flood fill implementation, there was a big challenge coming, which I thought would be easy, but surprisingly it was not. The challenge is to find a perfect point (A point t...
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Fill Player Territory (Using Flood Fill)
October 01, 2024
by
Goutamraj
Filling is one of the important mechanisms used in this game. So whenever the player acquires a new area, the acquired area should be filled with the player's given color, and at this particular place...
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Player State Machine / State Pattern:
September 30, 2024
by
Goutamraj
This helped me maintain the player's different states inside the game. So basically my character has 3 states as of now and there are as follows. Moving State: During this state, the character automat...
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The Player Controller and Input System
September 28, 2024
by
Goutamraj
I had to follow some key points while creating the Player Controller and Input System and these are as follows. The player is only allowed to move in four directions(left, right, up & down) The player...
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Environment
September 25, 2024
by
Goutamraj
The environment represents the entire map. I needed a map system that could track every point within it—where each point had its own position and unique identification. As players moved through this...
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